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Digital Health
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Educational Technology
2024
Social Robot Designs as a Response to Community Issues
Self-Organised Learning Environments for Young Refugees and Asylum Seekers
Traveling Arts x HCI Sketchbook
Discover the Treasures of Lit & Phil
Tabletop role-playing for inclusive design: Imagining sustainable futures for ‘older adults’
Digital Approaches for Gathering Student Opinions in School
2023
Doodle Away: An Autoethnographic Exploration of Doodling
Feel the Gap: Bridging the Gap between Inclusive Theatre and Technology
2022
ENACT: Learn Language Through Culture
Co-Teaching as a Form of Co-Design for Educational Technology
2021
Findings from a Longitudinal Situated Display Deployment
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Training and Embedding Cybersecurity Guardians in Older Communities
2020
Phone Grown: developing family-focused domestic ambient displays at home
PIP Kit: Using lifelogging to support disability benefit claimants
Configuring a framework for Project-Based Mobile Learning
Un-authorised View: Leveraging volunteer expertise in heritage
Utilizing participant voice in volunteer training
Unplatformed Design: Appropriating social media for coordinated participation
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2019
The complex dynamics of diverse practises at Maker Faire
HOPE for computing education: Supporting university-school partnerships
Gig Academy: Developing 21st century skills through event-based learning
Micro:bit proxy lamps: using a lighting rig in the classroom
2018
ThinkActive: keeping children fit using low-cost technology in a fun and engaging way
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2017
Cross-cultural learning across India and the UK
2016
OurPlace: an app for learning about people and places
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