Educational Technology
2024

Social Robot Designs as a Response to Community Issues


Self-Organised Learning Environments for Young Refugees and Asylum Seekers


Traveling Arts x HCI Sketchbook


Discover the Treasures of Lit & Phil




Tabletop role-playing for inclusive design: Imagining sustainable futures for ‘older adults’


Digital Approaches for Gathering Student Opinions in School



2023

Doodle Away: An Autoethnographic Exploration of Doodling


Feel the Gap: Bridging the Gap between Inclusive Theatre and Technology


2022

ENACT: Learn Language Through Culture



Co-Teaching as a Form of Co-Design for Educational Technology



2021

Findings from a Longitudinal Situated Display Deployment




Training and Embedding Cybersecurity Guardians in Older Communities

2020

Phone Grown: developing family-focused domestic ambient displays at home



PIP Kit: Using lifelogging to support disability benefit claimants




Configuring a framework for Project-Based Mobile Learning



Un-authorised View: Leveraging volunteer expertise in heritage


Utilizing participant voice in volunteer training




Unplatformed Design: Appropriating social media for coordinated participation



2019

The complex dynamics of diverse practises at Maker Faire



HOPE for computing education: Supporting university-school partnerships



Gig Academy: Developing 21st century skills through event-based learning



Micro:bit proxy lamps: using a lighting rig in the classroom


2018

ThinkActive: keeping children fit using low-cost technology in a fun and engaging way



2017

Cross-cultural learning across India and the UK

2016

OurPlace: an app for learning about people and places


